![]() That would give +218 weapon damage and 40% ds on top of the max claw mastery giving 155% ed / 23% cs. I think using a claw to take advantage of claw mastery makes sense, lets say a 300% ed eth war fist with 2x Lo in it. Maybe eth death ettin axe for 100% DS, but its only adding +278 weapon damage to a skill with as much as +980 base damage. ![]() ![]() I'm not entirely sure what weapon would be best, if you don't want to rely on amp. Now if you really wanted to go all-in on blade sentinel damage, you could use a 3 trapper helm with 2x 40% jewels, 2x soj, steelrends, 650+ strength, 9x traps glass cannon build. And it still pulls out a nice blade sentinel damage of about 10.9k per hit average before amplify damage (16.3k hp after amp vs hell bovine) It would still take a few seconds to kill ubers though. ![]() To give an idea of the damage it deals with the buffs, after amplify damage and -resists against a hell bovine (50% dr / 50% fire resist) its about 10k HP to the initial target and 208k damage in an aoe including initial target, so generally enough damage to OHKO anything in the game that isn't immune, including hell diablo. +2 assassin / 20 fcr / 2 socket circlet with 2x facetĩx martial arts skillers, torch/anni, life/res scsĢ0 tiger strike, 20 dragon tail, 20 blade sentinel, 20 blade shield, 1 point shadow warrior/fade/venom, rest blade furyĮnough strength/dex for gear, maybe stat to let you equip a phase blade for swap gear, then rest vitality Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade ThreadĪn example best in slot build endgame happens to coincide with the gear for a dragon tail assassin, letting you hybridize and use dragon tail to kill most mobs, blade sentinel to kill immunes. ![]()
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